General Infos
- MrMuhs & RPG-BlackDragons Dynamic Depth-of-Field could be viewed as an expansion to Qarl & Timeslips Depth-of-Field mod
- The new effect of the dynamic DoF (omg-dynamicDoF.esp) is the adjustment of the blur-distance to the view-distance
- In other words: Look at near objects and the screen will be blurred little more behind it, look at far distances and the blur-range will increase until it finally disappears
- There is also another version in this archive (omg-staticDoF.esp), which is nearly similar to Qarl & Timeslips DoF, but the blur-effect also disappears when looking in the distant
- Do not activate both esp's at the same time!
- You can also change settings by typing in the console
"set omgdof.menu to 1"
- After closing the console, the menu appears containing these settings:
- Eye-Adaption-Speed controls how long it takes to see objects sharp, when focusing on them
- Maximum Distance is the greatest distance, which can be seen blurred
- Minimum Distance is the smallest distance which will be blurred, when focusing on near objects
- A Maximum Distance of .5 and a Minimum Distance of 2 is equivalent to a static blur-distance (but at only .35 times the distance of omg-staticDoF!)
Installation
- Depending on having the normal archive or an OMOD, the effects are different:
- With the normal archive, you only have the standard Refraction-Shader known from Oblivion (see screens)
- OMOD-User can use Timeslips Blur-Shader. By that, the Refraction-Shader will be destroyed (which was responsible for the chameleon-effect and the oblivion-gates)
- If you want to use an OMOD but not Timeslips Blur-Shader, you have to download the normal archive and pack it with the OBMM on your own
- Users without OBMM can't use Timeslips Blur-Shader
Deinstallation
- If you use the OMOD, doubleclick on MrMuhs & RPG-BlackDragons Dynamic Depth-of-Field 1.0
- If not, deactivate the esp in the Oblivion-Launcher
Bugs
Changelog
- 1.
- - Disappearing sphere when looking into distant or near fixed
- - Refractioneffect improved
- 1.1
- - Bug with attack of sphere by other actors fixed
- - Disappearing sphere after reload fixed
Miscellaneous
- If you are having some problems, the OblivionModGods-Team is reachable in the Forum:
http://www.oblivionmodgods.de
- Furthermore, we are reachable in the TES-Oblivion-Forum (http://www.nirn.de/) under the nicknames 'MrMuh' and 'RPG-BlackDragon'
- Of course, we thank Timeslip for allowing us the usage of his Blur-Shader (the mod would be only half as good without it ;) ) and the implementation of it with the OMOD-script, Qarl & Timeslip in general for their DoF-mod as well as Bethesda for the ElderScrolls-Universe
- This readme is best viewable in Mozilla Firefox ;)
Legal Stuff
- You are allowed to modify this Mod on your own, but only for yourself!
- If you want to publish a modified version, you have to ask us first for permission to do this, and you have to mention us in your credits!